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- Let 'em Fly!
- ------------
-
- (Flying Dials and more ...)
-
- Version 1.30
-
- 15th July 1995
-
- (c) 1991-93 by Oliver Scheel
- Freaky Deaky Software
-
- (c) 1994-95 by Darryl Piper
-
- (it's Freeware)
-
-
- 1 Introduction
- ==============
-
- Well, actually I only wanted to see how fast the Atari ST's VDI could
- be, though it led on to rather more ...
-
- With `Let 'em Fly!' in your AUTO-Folder, many normal GEM dialogs learn
- to fly like Julian Reschke's FlyDials (e.g. in `Gemini'), or in the
- `Rufus' terminal program. Furthermore these dialogs can be handled by
- using the keyboard shortcuts `Let 'em Fly!' offers, so that there is
- no need to keep swapping between keyboard and mouse. There are many
- more features! The most important:
-
- - Flying dials
- As already described, many GEM dialogs learn to fly. This means
- you can drag them around by using the mouse. This requires that
- programs use the correct AES calls to handle dialogs. The alert
- boxes too can now fly.
-
- Thanks to clever procedures the boxes can be moved with tolerable
- speed even without a blitter, and their appearance has been
- optimised. Furthermore memory usage has been optimised for the
- whole process, i.e. even when little memory is available it is
- possible in some cases to move the boxes around.
-
- Furthermore `Let 'em Fly!' memorises the position of dialog boxes
- inside a given program, which means that after a box is moved it
- will appear in the new position the next time it is called.
-
- Virtual screens such as `BigScreen 2.0' are also supported, with
- the dialog boxes appearing centred in the currently visible
- portion of the screen.
-
- - Key dials
- Many dialogs can be operated by using keyboard shortcuts. `Let 'em
- Fly!' scans the dialog for suitable keys. For example, the button
- `Cancel' may be activated by pressing [UNDO] and/or [ALT]+[C].
-
- - New edit functions within editable fields
- If a dialog contains editable input fields then additional
- editing functions become available. This includes Clipboard
- support, a `history' of the last 20 inputs and a special character
- box to enter `ugly' characters. Some of the edit functions can
- also operate in programs using their own routines for handling
- dialogs.
-
- - New alert boxes with new icons
- The appearance of the alert boxes have also been re-implemented.
- They are now only as large as they have to be, so look more `right
- sized'. They also allow the loading of new icons.
-
- - Grow and shrink boxes can be switched off
- To speed up screen re-draws, `Let 'em Fly!' allows you to switch
- off the grow and shrink boxes.
-
- - No pilot's licence needed
- You've guessed it! For using `Let 'em Fly!' you don't need any
- flying lessons. But you should gave basic experience in using the
- mouse.
-
-
- `Let 'em Fly!' works on all Atari ST/STe/TT/Falcon computers in all
- resolutions, including TruColor. MultiTOS is supported also.
-
- `Let 'em Fly!' comes with no warranty. This means that the author will
- not be liable for any damage which may caused by using or not using
- `Let 'em Fly!'.
-
- `Let 'em Fly!' is Freeware. This means that this programm may be
- freely used and distributed for non commercial use. All rights are
- reserved by the author! Nearly all software and hardware titles used
- in these instructions are registered trademarks and are to be viewed
- as such.
-
-
- The `Let 'em Fly!' distribution package (English version):
-
- - LETEMFLY.PRG The program itself
- - LET_CONF.CPX The configuration CPX module
-
- - GEM1ICON.RSC The original Atari icons for alert boxes
- - GEM2ICON.RSC Icons from GEM/2 for the alert boxes
-
- - LETEMFLY.TXT This manual
-
- `Let 'em Fly!' may only be distributed complete with these files.
-
- I do not expect that everyone will understand everything in these
- instructions, which is not really necessary for normal use. This is
- due to the fact that the program digs deeply into the operating system
- and to understand everything one has to know that inside out.
-
-
- 2 Installation
- ==============
-
- It's very easy to install `Let 'em Fly!'. The LETEMFLY.PRG program can
- be run from the desktop or copied into your AUTO-folder on the boot
- drive to load automatically when the computer is restarted. You can
- install the CPX file into your CPX folder, this will allow you to
- configure `Let 'em Fly!' as you wish.
-
-
- 3 Usage
- =======
-
- Not all dialog boxes are supported by `Let 'em Fly!' since some people
- have programmed their own dialog-handling routines. In these `Let 'em
- Fly!' can do nothing, or only make some of its features available.
- `Let 'em Fly!' requires that programs use the correct AES calls to
- handle dialogs.
-
- Nor are dialogs on the desktop supported, since TOS accesses its
- routines directly here. That may change with MultiTOS.
-
- If at times something doesn't appear to be working, then I suggest
- that you first check the settings with the configuration program (see
- below).
-
- Now, off we go ...
-
-
- 3.1 Flying Dials
- ----------------
-
- Within a GEM dialog there are selectable and non-selectable objects.
- If you left-click on a non-selectable object and keep the key
- depressed, the mouse arrow changes into a flat hand and you can drag
- the dialog around by moving the mouse. Depending on how `Let 'em Fly!'
- has been configured (see below) one can move the dialog box in real
- time, or only as a frame (like normal windows are moved). By first
- pressing and holding down one of the [SHIFT]-keys or the right mouse
- button, you can make the dialog box disappear to leave just a ghost
- outline, i.e. the dialog gets transparent and you can look `through'
- it should some important information be hidden behind it. The ghost
- frame can naturally also be moved. On releasing the left button the
- dialog will reappear on the screen. One can also reverse the operation
- of the right mouse button with the configuration program.
-
- Note: It may be that other programs that explicitly support `Let 'em
- Fly!' are only able to `fly' by using a special object (the Selectric┐
- file selector, for instance, supports `Let 'em Fly!' and in that one
- can move dialog boxes via an `asses ear' at the top right hand
- corner). But one can suppress the exclusitivity of the `flight object'
- by additionally pressing the right mouse button, i.e. one can then
- also use other objects for flying the dialog.
-
- If a box can be moved normally but cannot be made transparent then
- there is not enough memory available to save the complete dialog box.
- The first mode divides the flight path into a corresponding number of
- individual steps when there is a memory shortage and then executes
- them, so offering more possibilities to complete the task.
-
- If one clicks outside the dialog then normally this would only make a
- `pling' (sound the bell) but with `Let 'em Fly!' the dialog also
- `flies' to the mouse position. This function is particularly useful
- with large screens. In addition, a double-click on the `flight object'
- centres the dialog on the screen.
-
- Furthermore `Let 'em Fly!' remembers the last position of the dialog
- boxes within a program, which means that if one moves the dialogs they
- will be displayed at their new position the next time they are called.
- By pressing [ALT]+[CTRL] when calling (!) the dialog the box will be
- correctly re-centred. This function will also operate with `foreign'
- flight routines.
-
- It is also possible to make dialog boxes appear at the current mouse
- position.
-
- With virtual screens such as `BigScreen 2.0' installed dialogs can be
- centred in the currently visible portion. Thus one saves oneself
- having to hunt for the dialog. Alert boxes will always be displayed in
- the visible portion, irrespective of the settings in the configuration
- menu. After all alert boxes are there to impart some important
- information to the user and he should not have to search for them
- first.
-
- Summary:
-
- - Not all dialog boxes can fly! There must a) be enough memory
- available and b) the corresponding operating system function
- has to be called by the program.
-
- - Sometimes it is possible to move the dialog box but it can no
- longer be made transparent. In that case there is not enough
- memory available for the buffering of the complete box.
-
- - Furthermore, some programs that have not been designed to make
- their dialog boxes fly can exhibit somewhat erratic behaviour.
- But this only applies to the screen display and is more of an
- irritation. Normally there is no resultant loss of data.
- However I cannot guarantee this!
-
-
- 3.2 Key Dials
- -------------
- Many dialogs can be serviced directly from the keyboard. One can
- recognise when this is the case since `Let 'em Fly!' scans the current
- dialog for possible keyboard shortcuts and marks them by drawing a
- line under the corresponding letters or numbers in the text in or
- beside the buttons (with a colour screen another type of display is
- also available). You can activate the button by holding the [ALT]-key
- and pressing the letter (or number). This corresponds to a single
- mouse click on the object. Furthermore, a mouse click on an underlined
- text outside the actual button will act like a click on the
- corresponding object.
-
- If there is no editable field you don't need to press the [ALT]-key
- (for instance in alert boxes).
-
- When possible the functions keys [UNDO] and [HELP] are supported.
- `Let 'em Fly!' scans the following strings to define these F-keys:
-
- [UNDO]: `abbruch', `abbrechen', `verlassen', `ende', `nein', `quit',
- `cancel', `abort', `no', `exit'
-
- [HELP]: `help', `hilfe'
-
- As in the whole of `Let 'em Fly!', no distinction is made between
- capital and lower case letters. Pressing one of the F-keys selects the
- relevant object (carries out the action).
-
- In total 38 keys [A-Z, 0-9, HELP, UNDO] are usable. The default object
- (button with a thick outline and selected by pressing [RETURN]) as
- well as the UNDO object can (virtually) always be selected via the
- first letter of the corresponding object, (e.g. `OK' via [ALT]+[O],
- `Cancel' via [ALT]+[C] etc). Furthermore one can shift the default
- button around (i.e. change which one is the default) by pressing
- [ALT]+[Tab] or [ALT]+[SHIFT]+[Tab] (backwards), which means that in
- many cases one can `operate' a dialog just with this facility and the
- [RETURN]-key. If there is no edit field in the dialog then one can
- also omit the [ALT].
-
- [SHIFT]+[HELP] displays a copyright information, including the current
- version number.
-
-
- 3.3 Extended Editor
- -------------------
-
- If editable fields are present in a dialog box then `Let 'em Fly!'
- makes additional edit functions available.
-
- Besides the GEM functions built into the operating system:
- [Cursor Up] One field back
- [Cursor Down] One field forward
- [Cursor Left] One character left
- [Cursor Right] One character right
- [TAB] One field forward
- [RETURN] Terminate (apply) the dialog
-
- ... `Let 'em Fly!' gives you many many more functions ...
-
- [RETURN] If there is no default button, the cursor jumps
- to the next editable field
- [SHIFT]+[RETURN] Jumps to the next editable field, even if there is
- a default button
- [SHIFT]+[TAB] One field back
- [SHIFT]+[Csr Left] Jumps to the beginning of the field
- [SHIFT]+[Csr Right] Jumps to the end of the field
- [CTRL]+[Csr Left] Jumps one word left
- [CTRL]+[Csr Right] Jumps one word right
- [ClrHome] Jumps to the first editable field
- [SHIFT]+[ClrHome] Jumps to the last editable field
- [CTRL]+[Delete] Deletes all charaters to right of the cursor
-
- Furthermore the keys [Csr Up] and [Csr Down] include a turn around
- feature. This means that if you are within the first field and press
- [Csr Up] the cursor jumps to the last field, and the other way around
- for [Csr Down].
-
- Furthermore direct cursor positioning with the mouse inside(!) an edit
- field is supported. When an edit field is selected the operating
- system normally sets the cursor to the end of any string present. If
- direct positioning is possible the normal mouse cursor in the edit
- field changes to a text cursor, allowing this to be placed anywhere in
- a text string with the mouse.
-
-
- All legal filename and path characters
- --------------------------------------
-
- ... can now be input in the editable fields meant for this. TOS
- behaves VERY peculiarly in this respect: On the one hand it simply
- will not permit several legal characters (e.g. `$', `-') to be input,
- on the other one can input some of the `worst' signs (`Ä', `₧' ...).
- `Let 'em Fly!' fixes this bug.
-
-
- Special characters
- ------------------
-
- In some cases one needs to input some characters which are not easily
- (or at all) available from the keyboard. If you press [SHIFT]+[Insert]
- within an editable field a character box appears where you can click
- on the character you want. This function is only available when the
- editable field template allows all characters to be used.
-
-
- GEM-Clipboard
- -------------
-
- In the editable fields `Let 'em Fly!' supports the GEM-Clipboard,
- which means that one can, for instance, cut out some text in another
- program and later insert it in the dialog. In order to be able to use
- the Clipboard it has to be defined first, i.e. the operating system
- has to know where the data are to be stored. For this the environment
- variable `CLIPBRD' or `SCRAPDIR' must be set correctly. If one is
- using the `Gemini' replacement desktop this is done more or less
- automatically. Otherwise one can set this variable with special DA's
- (such as `SETCLIPB.CPX') or programs (e.g. with `JCNBOOT' by Jens C.
- Neffe). The extra line needed is of the type:
-
- CLIPBRD=Path
- (Example: CLIPBRD=C:\CLIPBRD)
-
- The following Clipboard functions are supported within editable fields:
-
- [CTRL]-[X] Cuts the current line to the Clipboard (i.e. copies it
- there and deletes the field). If you press the
- [SHIFT]-key, also, the contents of the Clipboard
- will be retained and the line will be appended,
- preceded by a line feed, so that individual text
- portions in the Clipboard are separated by line feeds.
- [CTRL]-[C] Copies the current line into the Clipboard but doesn't
- delete the field. The [SHIFT]-key will react as
- described above.
- [CTRL]-[V] Inserts the first line of the Clipboard into the
- current field. The previous contents of the field will
- be deleted, but you can suppress this by pressing the
- [SHIFT]-key.
-
-
- History (will teach us nothing...?)
- -----------------------------------
-
- Often one has to input strings that one had already input earlier
- (like in a command-line shell) and to save typing `Let 'em Fly!'
- supports a small so-called `History' (20 entries with up to 40
- characters for each) of the strings you typed before. Duplicated
- entries are suppressed automatically (for our `Gemini'-freaks:
- `nohistdouble = TRUE').
-
- Pressing:
- [CTRL]+[Csr Up/Down] Scans the History to get back the previous typed
- strings.
- [SHIFT]+[Csr Up/Down] Uses the contents of the current field as the
- (beginning of a) search string so that `Let 'em
- Fly!' will only display inputs starting with
- this string.
-
- People who haven't used a History before and don't understand the
- above should make their own experiments by `playing' with these
- functions. The History functions generally like that in the `Mupfel'
- command-line shell (part of `Gemini').
-
- Many of the additional editing functions (except the mouse support)
- can also be used in dialogs of other (`foreign') routines. Here the
- motto is: Try it! Incidentally, the `MagicDials' by Peter Hellinger
- are supported optimally by `Let 'em Fly!'.
-
-
- 3.4 New Alert Boxes
- -------------------
-
- Using `Let 'em Fly!' the alert boxes will look a little bit different
- to the originals. The size of the box is `best-fitted' to the amount
- of text present and, apart from the method described above, any of the
- three buttons can be activated also by pressing [F1]-[F3]
- respectively, making recourse to the mouse unnecessary. Equally there
- is no need to use the [ALT]-key for the keyboard shortcuts. There are
- also new icons that can be loaded at program start-up. For this the
- corresponding file must be called `LET_ICON.RSC' and be placed in the
- same directory as the program. The construction of the file is
- described in `Programmer's Guide' (that used to be available from the
- author, but following his retirement from the computer scene the
- current position is uncertain).
-
- You can use different icons, which are included on the disk as
- `LTMFICON.RSC' and `GEM1/2ICON.RSC' files, by renaming the desired
- file to `LET_ICON.RSC' and copying it into the AUTO folder. These
- resource files can also be edited with an RCS (Resource Construction
- Set) to change their colour or shape.
-
- The error boxes produced by TOS have also been replaced in `Let 'em
- Fly!' One can differentiate between two types here: Critical errors
- (e.g. `The data on disk X are damaged') and error messages from the
- application (e.g. `Insufficient memory').
-
- The first variant is supported by `Let 'em Fly!' only under `Mag!x'
- (the multi-tasking AES by BELA) since this fulfills certain
- preconditions (re-entrance of the AES and the desktop is a stand-alone
- application).
-
- Presumably MultiTOS will also fulfill these preconditions and so one
- can assume that these boxes will be available for modification.
-
- The event-critical boxes differ from the TOS original in two ways:
- Firstly they have been furnished with meaningful icons, and secondly
- an `Ignore' button has been added, which means that the error will be
- simply ignored. This button should, however, only be used in
- emergencies, since some applications could produce peculiar errors.
-
- The second variety runs under all conditions and differs from the
- original in reporting a more precise error message alongside the
- number.
-
-
- 3.5 Have a nice time with Niceline
- ----------------------------------
-
- Originally `Niceline' was a stand-alone program, which has now been
- integrated into `Let 'em Fly!' Have you looked at the dividing lines
- in the `Gemini' drop-down menu entries? It will be seen that this
- replaces the `---' (minus character) and `===' (equals character)
- strings by `nice lines'. Unfortunately up to now that only happened
- in `Gemini'. With Niceline this also applies to other menus.
-
- But I must add, that this is a small hack and doesn't work correctly
- with all programs (e.g. GFA Basic). Hence Niceline has been configured
- so that it is automatically de-activated with certain menu patterns.
- Unfortunately some other programs have a similar pattern, which will
- not allow installation of the nice lines. If there are any problems
- concerning menus, turn this feature off and try again.
-
-
- 4 The Configuration Program
- ===========================
-
- There are two programs to configure `Let 'em Fly!': A normal program
- (LET_CONF.PRG, which can be run from the desktop or installed as a
- desk accessory by renaming the extension to `.ACC'), and a CPX for the
- extendable control panel. When you call the program/CPX, you will get
- a small dialog box on the screen.
-
- The first line contains the `Let 'em Fly!' version that the user has
- currently installed, and (for some early versions) whether this is the
- cut-down `Light' version. The second line contains the author's name.
-
- In the middle is a rectangular box containing a (scrollable) list of
- configuration switches. Since this has grown to a large number, all of
- which may be needed, one can use the slider at the right to run
- through the list. As the experienced `Let 'em Fly!' user will have
- noticed there have been some changes in this program from V1.12. At
- first sight the appearance may be rather obscure, but the switches
- have been sorted following new criteria: Now the important switches
- are on the first and second pages, with the rest following. That makes
- for faster operation.
-
- If one uses the PRG/ACC then one can use this box also from the
- keyboard, pressing the underlined letter to change the relevant
- switch. One can also operate the Slider with [CsrUp] and [CsrDown];
- by also pressing [SHIFT] one moves in page rather than line steps.
-
- Unfortunately, for technical programming reasons, keyboard operation
- is not possible with the CPX module.
-
- Now to the switches and controllers: The switches represent so-called
- Pop-Up menus, i.e. a click on the switch field produces a tiny
- selection box in which one can either slide down to the alternative
- field with the button pressed, or click on it again to select it.
- Alternatively you can toggle the selection by clicking on the text(!)
- label for the relevant field.
-
- - `Let 'em Fly!' This allows you to switch off `Let 'em Fly!'
- completely(!). The remaining settings then have no
- effect.
-
- - Key Dials Must be on if you want to use keyboard shortcuts
- within dialogs.
-
- - Extended Editor Enables the new edit functions within editable
- fields.
-
- - Alert-Boxes Here the new alert and error boxes can be switched
- on/off.
-
- - Flying Dials This switch activates the flight routines.
-
- - Fly Type There are two different types of flights:
- Solid: Boxes will be moved completely in real
- time, i.e. they follow mouse movements. I
- recommend use of a blitter or a graphic
- accelerator like NVDI or WARP9, otherwise
- operation is somewhat slow.
- Hollow: A dragbox will be used (as for moving
- windows on the desktop).
-
- - Ghost Flights Normally, the dialog can be made transparent by
- holding the right mouse button at the start of a
- flight. This switch allows you to invert this
- feature.
-
- - Dials to Mouse Dialogs will not appear at the screen centre
- but at the current mouse position.
-
- - Jumpin' Dials Those who do not want the dialogs to fly to the
- mouse position when you click outside a dialog, or
- re-centre it by a double-click in the dialog's
- `asses ear', can switch this function off here.
- (Naturally it can be switched back on again).
-
- - Save Position This switch decides whether `Let 'em Fly!' is to
- remember the last position of the dialogs.
-
- - Send Redraw Some programs have problems with flying dials
- after the dialog box is closed, i.e. the
- background will not be restored properly (e.g.
- TC-Fileselector, Adimens). If this function is
- switched on then the currently running program
- will be informed that after removing the dialog
- box the corresponding part of the screen is to be
- re-drawn.
-
- - VSCR-Support The mega-gigantic abbreviation `VSCR' stands for
- Virtual SCReen (used in cases where the visible
- part of the screen is not the complete screen
- area - also comparable to the windows technique);
- it describes a process that can tell other
- programs which portion of the screen is currently
- visible. If this button is switched on then this
- process will be supported. An absent VSCR is
- recognised automatically by `Let 'em Fly!'.
- Some virtual screen drivers (like `BigScreen 2.0'
- by Julian Reschke) use a cookie to indicate the
- coordinates of currently visible part of the
- complete (virtual) screen. `Let 'em Fly!' utilizes
- this cookie when centering the dialogs, so that
- they will appear within the visible part of the
- screen. Alert boxes, however, will always be
- displayed in the visible portion, irrespective of
- the setting of this switch.
-
- - Form Grow/Shrink Switches the drawing of (dialog-) grow and shrink
- boxes on/off. When off, screen redraws will be
- considerably speeded up, though one loses some of
- the intuitive sensitivity. Incidentally the
- `KAOS-TOS' advertises this feature.
-
- - Graf Grow/Shrink Switches on/off the other grow and shrink boxes
- (e.g. windows, or when a program is started from
- `Gemini').
-
- - Niceline Configures the Nicelines (see above). Some
- programs may have problems (e.g. GFA Basic
- programs).
-
- - Fly Delay This allows one to set the time between the click
- and the flight so that one can reach into the
- buttons without the dialog starting to fly
- beforehand. `0' represents no delay.
-
- - Shortcut Disp. You've got the choice between keyboard shortcuts
- being signalled by underscores or coloured
- characters. Naturally this is only of interest in
- one of the colour resolutions; in monochrome mode
- this switch has no effect and the underscore will
- be used.
-
- - Shortcut Col. You want to have pink underscores? No problem ...
- This controller assigns a colour to the keyboard
- shortcut; in medium resolution, for instance, red
- is easier to see. If the controller is at far
- left, then shortcuts will be assigned but no
- underscores will be drawn.
-
- - Alert-Icon Here one can assign a colour to the icons in the
- alert boxes (in colour resolution only of course).
-
- - Alert-Border Configures the thickness (not the sickness :-)) of
- the alert borders (even no border).
-
-
- At the lower edge of the main box there are four buttons:
-
- - Info Shows a small information page
-
- - Save Makes the settings permanently resident in the actual
- program. A file selection box follows which allows the
- path to be set; it expects LETEMFLY.PRG (in some earlier
- versions one could also choose LET_LGHT.PRG, but the
- cut-down `Light' version is no longer used).
-
- - OK The settings will be adopted but not saved, i.e. if the
- computer is rebooted the settings will be lost. The
- Closer at top left has the same effect.
-
- - Cancel All changes made will be cancelled and the configuration
- program will be quit.
-
-
- In the line above the main selection box, the `Config CPX' button
- opens up a sub-dialog allowing you to configure the CPX itself. You
- can fade out rarely used switches to keep a clearer overview, then
- click on `Save' to store these settings. Back in the main dialog you
- can swap between this `Selection' or `All' of the switches.
-
-
- 5 Well known problems with other programs
- =========================================
-
- - The `Universal Item Selector (UIS III)' must be started after `Let
- 'em Fly!' within the AUTO folder, since otherwise it will be de-
- installed again. This may apply to all programs not using the XBRA
- protocol.
-
- - The `Little Green Selector' doesn't work well with `Let 'em Fly!',
- getting a bit confused with the keyboard shortcuts and also having
- some flight problems. These problems must be searched for in LGS!
- For some (unexplained) reason LGS hooks into the ikbdsys and
- apparently `scrambles' the AES keycodes thoroughly, so that only
- LGS can do anything with them (how nice...). Why does the LGS only
- use XBRA in the GEMDOS-trap and nowhere else? I don't know what
- your friendly Atari dealer recommends, but I recommend `Selectric┐'
- as a file selector.
-
- - Since `MagicDials' by Peter Hellinger does not handle user-defined
- objects and buttons `conventionally', incorrect screen re-draws will
- result from the use of [ALT]+[TAB] key combinations (and also by
- reversal with [SHIFT]). However, the program will not crash.
-
- - With 'MiNT' versions 0.91 and lower `Let 'em Fly!' can not be
- installed. Other programs also have this problem.
-
- - If you confirm a dialog in `NEODESK' by pressing [RETURN], the
- dialog won't vanish. Remedy: Use the desktop from TOS 2.06 or
- `Gemini'.
-
-
-
- 6 Some internals
- ================
-
- `Let 'em Fly!' latches into the AES TRAP #2 (AES/VDI) and TRAP #13
- (BIOS) and uses the XBRA-ID `LTMF'. `Let 'em Fly!' also installs a
- cookie with the same ID. In some cases (see above) the etv_critic
- vector will also be bent.
-
-
- 7 Known bugs
- ============
-
- If a dialog box is made transparent and memory is short, then it may
- happen that the box cannot be moved again at a further attempt. Well,
- it appears that GEMDOS is not always able to free a block of size X
- and later re-allocate a block with the same X. Even `POOLFIX' doesn't
- correct matters.
-
-
- 8 Afterword
- ===========
-
- As noted at the beginning, I only wanted to see how fast the ST's VDI
- could be, and somehow this program resulted ...
-
- The flying routines were actually only intended for my own programs,
- but in `ST-Computer' magazine for June 1991 Robert Tolksdorf showed
- that in principle one can also install something like this as
- resident; the two programs have nothing in common, except that we both
- made use of the form_do() sources by D.R.
-
- The rest arose only from need. Dan Wilga wrote a program named
- `FormDoIt' which permits operating the dialogs from the keyboard too,
- and also offers some editing functions. Unfortunately his form_do()
- routine is not 100% compatible with the original and there were some
- problems, particularly with TOUCHEXIT objects. Furthermore he uses
- Line-A routines for graphic output, which should no longer be used
- nowadays. `FormDoIt' is connected with `Let 'em Fly!' only in so far
- as I have implemented many functions and the principle in `Let 'em
- Fly!', but my program goes much further since a) it doesn't just
- replace form_do(), b) doesn't use Line-A routines and c) is far more
- intelligent.
-
- What should still be said is that so-called `rogue programs' are only
- partly supported. By `rogue programs' I mean, among others, programs
- that do not keep to the rules of the AES. For example `UnLZH' does not
- recognise appl_init/exit, ALTHOUGH it uses AES routines. The same
- applies to `PFX-PAK'. Furthermore there are still programs about that
- do not use an XBRA. That applies particularly to programs from the
- USA.
-
- XBRA has in the meantime been raised to a standard by Atari and should
- therefore be used by EVERY program that bends vectors. Though `Let 'em
- Fly!' contains quite a few safety queries, it isn't possible to query
- everything ...
-
-
- 9 Credits
- =========
-
- Here I would nevertheless like to thank the two people named above,
- since they showed that such things are possible.
-
- `Interface' by Olaf Meisiek was used for the design the dialog boxes
- within and without (CPX) `Let 'em Fly!'
-
-
- 10 My address
- =============
-
- Versions upto 1.20 are direct from :
-
- Oliver Scheel
- Mundenheimer Strasse 254
- D-67061 Ludwigshafen
- Germany
-
- Email: Oliver_Scheel@lu.maus.de
-
-
- Newer versions ( ie, 1.30 onwards ) are from :
-
- Darryl Piper
- 1 Parklands
- Okehampton
- Devon
- EX 20 1 QE
- England
-
- Email: drpiper@cix.compulink.co.uk
-